The Unreasonable Speed of Rust

Rust is fast. No, not the systems language - I'm talking about rust in the sense of losing skills in programming languages when you're no longer actively working in them. I've spent a bit of this week getting back up to speed with JavaScript. A couple of the teams I »

The Sierra Adventure Codebase

We broke something this week. Well, I broke something, if you go by code authorship. It was supposed to be a bug fix, and we did everything by the book - pair-programmed the fix, did a code review, got our testers to do some QA, even went through the don't-really-believe-in-it-but-pick-your-battles »

Avoiding growth by accretion

Software has a tendency to grow by accretion - a gradual build-up of material causing what was a small and simple nucleus to become a large, complex object with many layers. It's the same mechanism by which planets form. A small clump of particles attracts other particles, and this new »

What is a Technical Architect anyway?

I spent a fair chunk of my career being a technical architect, most of which I also spent dreading the inevitable, "so what do you do for a living?" question at parties. Mostly I settled on answering, "I don't know" and quietly sobbing in a corner, because at least that »

Services in the Monolith

It's become accepted that microservices, when done right, are a Good Thing - helping you keep your responsibilities nicely separated, easily share functionality between applications, and scale in a granular fashion where only the hot spots are spread across a multitude of servers. It's less commonly accepted, but even more »