development

A collection of 23 posts
architecture

Pass-through objects

Take a look at this class: public class ThingHandler : IThingHandler { private readonly IUnderlyingThingHandler _underlyingThingHandler; public ThingHandler(IUnderlyingThingHandler underlyingThingHandler) { _underlyingThingHandler = underlyingThingHandler; } public Thing GetThing(int parameter) { return _underlyingThingHandler.GetThing(parameter); } } I've seen variants of this everywhere I've worked. Sometimes it doesn't have the dependency injected, sometimes it catches and imm
1 min read